
Top 10 Most Popular Magic: The Gathering Sorceries
Magic: The Gathering (MTG) has an abundance of powerful sorceries that shape the game. In Commander, these spells can provide massive value, ramp your mana, or clear the board in epic fashion. Today, we’re highlighting ten of the most essential sorceries in the format, explaining why they’re must-haves in a variety of decks.
10. Jeska’s Will
Jeska’s Will is a versatile spell that can serve as ramp, card draw, or both. For three mana, you can either add red mana equal to the number of cards in an opponent's hand or exile the top three cards of your library to play them this turn. In decks that leverage explosive plays or combo strategies, Jeska’s Will is a fantastic tool to set up big turns.
9. Toxic Deluge
Toxic Deluge is one of the most efficient board wipes in the game. For just three mana and a payment of life, you can clear the board of problematic creatures, choosing their toughness threshold to suit your needs. Its ability to bypass indestructible creatures makes it a staple in black decks looking to maintain control.
8. Demonic Tutor
Demonic Tutor is the gold standard for tutoring spells. For just two mana, you can search your library for any card and put it into your hand. Its unmatched flexibility makes it one of the most powerful cards in Commander, allowing players to fetch exactly what they need, whether it’s a combo piece, removal, or a win condition.
7. Three Visits
Three Visits is a fantastic ramp spell, allowing you to fetch a Forest and put it onto the battlefield untapped for just two mana. Its efficiency makes it a staple in green decks, especially those running dual lands with the Forest type.
6. Kodama’s Reach
Kodama’s Reach is a classic ramp spell that provides card advantage. For three mana, it lets you search for two basic lands: one goes onto the battlefield tapped, and the other into your hand. Its ability to ramp and ensure your next land drop makes it a reliable option for green decks, particularly in slower or midrange strategies.
5. Nature’s Lore
Nature’s Lore is one of the most efficient ramp spells in Commander. For just two mana, it allows you to search for a Forest and put it directly onto the battlefield untapped. Its synergy with dual lands makes it an ideal choice for multi-color green decks, helping to fix mana and ramp simultaneously.
4. Blasphemous Act
Blasphemous Act is a board wipe that excels in multiplayer games. While its base cost is nine mana, its reduction for each creature on the battlefield means it often costs just a single red mana. Dealing 13 damage to all creatures, it’s a powerful way to clear the board and reset the game in your favor.
3. Farseek
Farseek is a ramp spell that shines in multi-color decks. For two mana, it lets you search for a basic Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Its ability to fix mana and ramp early makes it a staple in decks running multiple colors.
2. Rampant Growth
Rampant Growth is a reliable two-mana ramp spell that searches for a basic land and puts it onto the battlefield tapped. Its simplicity and efficiency make it a consistent choice for decks of all power levels, ensuring smooth mana progression in the early game.
1. Cultivate
Cultivate is the quintessential green ramp spell. For three mana, it allows you to search for two basic lands: one goes onto the battlefield tapped, and the other into your hand. Its ability to ramp and guarantee your next land drop makes it a core card in any green deck, combining efficiency with card advantage.
Closing Thoughts
Sorceries in Commander are often game-defining, whether they’re ramping your mana, tutoring the perfect card, or clearing the board in a spectacular fashion. These ten spells showcase the diversity and power of the format, offering tools for every kind of strategy.
This article uses information from EDHREC, a widely used resource among MTG players for its comprehensive statistics and insights on Commander trends and strategies.